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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1027
|
Posted - 2013.03.30 23:56:00 -
[1] - Quote
It wasn't the tanks but the missiles that were OP and needed a nerf. Nerf happened...tanks are pretty much balanced. Noone credible really argued OP tanks after that.
What you see now are tankers complaining about AV equipment and infantry defending their AV counters. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1027
|
Posted - 2013.03.31 00:04:00 -
[2] - Quote
DeadlyAztec11 wrote:Tanks are fine Swarms are fine Forge guns are fine AV grenades too As an AV guy, I can say that there have been MANY tanks I could not destroy. There have also been MANY I have destroyed in a couple seconds. No more complaining
You see, people stack their adv and proto tanks with shield & armor and feel like they shouldn't be destroyed. So, they go out there on the battlefield and do dumb ****. See how that worked out for the titanic. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1027
|
Posted - 2013.03.31 00:07:00 -
[3] - Quote
SoTa PoP wrote:DeadlyAztec11 wrote:Tanks are fine Swarms are fine Forge guns are fine AV grenades too As an AV guy, I can say that there have been MANY tanks I could not destroy. There have also been MANY I have destroyed in a couple seconds. No more complaining Was there a point to this post besides some biased sentiment that your own roll is fine ? AV nades either need there own skill progression with higher SP cost or reduced homing. It's not balanced.
Yo...you know how hard it is to destroy a good tanker's HAV with AV nades? You have to get close enough....their seek range is limited. You can't hurl AVs across the battlefield and think they are going to seek. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1029
|
Posted - 2013.03.31 02:15:00 -
[4] - Quote
Knight SoIaire wrote:Ydubbs81 RND wrote:It wasn't the tanks but the missiles that were OP and needed a nerf. Nerf happened...tanks are pretty much balanced. Noone credible really argued OP tanks after that.
What you see now are tankers complaining about AV equipment and infantry defending their AV counters. Whats with all the 'Infantry only gamemode' talk and the random nerf on tank passive resistance and speed modules?
What's with it? You choose to play infantry if you don't want to deal with tanks. Or, you choose to play regular when it doesn't matter or want something different. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1029
|
Posted - 2013.03.31 02:17:00 -
[5] - Quote
Sev Alcatraz wrote:Philipp Achtel wrote:Sev Alcatraz wrote:I'm maxed shield tanked, I have a 8k sagaris, it's sad when militia swarms send you running...5.6 million sp into Hav means nothing now =\
Edit: if you didn't know tanks had there passive resistant nerf Down to less them 8% Can someone dig up that quote by the devs along the lines of, "We don't want equipment to determine encounters. A skilled player with good gear should beat a skilled player with bad gear, but an unskilled player with good gear should not beat a skilled player with bad gear." The balancing in the game is all about diminishing returns. A militia swarm does 80% of the damange of an advanced swarm by design. You should never be able to say, "Oh, he's just running militia equipment. Nothing to worry about." That would be poor balance. SoTa PoP wrote:Was there a point to this post besides some biased sentiment that your own roll is fine ?
AV nades either need there own skill progression with higher SP cost or reduced homing. It's not balanced. I would think a more experienced player would have more perspective than this, but I suppose not. Where exactly should the balance be, do you figure? Exactly how much SP should it cost to "balance" AV grenades against tanks? When will the balancing be enough? The answer is there is no exact amount, and it will never be enough. Tank drivers will always whine about AV grenades because that's something that works. They will continue to whine as long as AV grenades are at all effective. How about instead of going on and on about nerf this nerf that, you adapt to the tools you have and the tools your enemy has? I want you to run head on to a c-2 leopard and throw a Grenade at it, tell me how it goes A fuking grenade should do the damage it does to a TANK a 1/4 lb object vs a 120,000 lb tank I see no balance
Grenades pack mean potential energy man. Not to mention, this is the future |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1030
|
Posted - 2013.03.31 04:57:00 -
[6] - Quote
SoTa PoP wrote:RECON BY FIRE wrote:SoTa PoP wrote:But I still want the homing gone. HAV is all ppl talk about - but I think of LAV when I say it. Notice the lack of LAV drivers. It's a moving tomb If people actually put SP into LAVs, particularly shield LAVs, it wouldnt be like this though. The few people that actually have points in LAVs really surprise me when I chuck an AV at them and they still run me over with half or quarter shield left. People cant call in a free LAV without modifying it at all and expect to live through a packed AV. lol, I know a few LAV guys, but they'll tell you first hand how easy it is to blow them up. May take an extra nade but you have 3. Takes quiet a bit of SP and ISK to get a decent LAV fit - takes nothing to kill it almost lol.
You will only get blown up if you stop to sight-see in a souped up LAV. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1030
|
Posted - 2013.03.31 04:59:00 -
[7] - Quote
Mavado V Noriega wrote:Ydubbs81 RND wrote:Knight SoIaire wrote:Ydubbs81 RND wrote:It wasn't the tanks but the missiles that were OP and needed a nerf. Nerf happened...tanks are pretty much balanced. Noone credible really argued OP tanks after that.
What you see now are tankers complaining about AV equipment and infantry defending their AV counters. Whats with all the 'Infantry only gamemode' talk and the random nerf on tank passive resistance and speed modules? What's with it? You choose to play infantry if you don't want to deal with tanks. Or, you choose to play regular when it doesn't matter or want something different. that should only matter in hisec instant battle games uncapped grps in FW and PC should be everything allowed if there is Ambush in FW then it should be OMS and not vanilla
Sure...I wouldn't have a problem with that. But if they place an infantry only mode...even in hisec instant battle games, then that'll be fine. So, if you're tired of seeing vehicles, then you can jump in an instant battle infantry-only mode |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1032
|
Posted - 2013.03.31 08:29:00 -
[8] - Quote
Ninjanomyx wrote: AV Grenades are OP as they stand atm. AV Nades should be a Supplement.......not a GoTo as it devalues the Main AV Weapons. & the Range & Homing is obscene. Try jumping before a toss, & even w/o jumping you can 1/4 Map toss on most Ambush Maps. Bowl??? 1/2 to 2/3 Map tosses w/o jumping. Mind you this is Packed AV........god forbid I try tossing Sleeks, lol. Damage needs a Nerf for obvious reasons. When Damage Mods get fixed (If........) the Forges & Swarms will be ineffective compared to the George Foreman Grill of AV which never had nor needed Mods to rival most Main AV Weapons. Why not be both Infantry & AV Efficient @ all times??? Spec AV??? LOL!!!!!!! Save SP, spec Nades, WIN.
What a nonsense post right there. Everything in that post is bull**** Don't know why you won't classify AV grenades as a "main AV weapon" when they are the only AV weapon with "AV" in their title. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1032
|
Posted - 2013.03.31 19:26:00 -
[9] - Quote
Gelan Corbaine wrote:Ydubbs81 RND wrote: Sure...I wouldn't have a problem with that. But if they place an infantry only mode...even in hisec instant battle games, then that'll be fine. So, if you're tired of seeing vehicles, then you can jump in an instant battle infantry-only mode
Splitting the community and putting up rails to some saying you can't go here because of the way you spent your sp is never a good idea.
you will still be able to go there. Noone is saying that you can't go there because your sp (at the moment) is all into tanks. They're just saying to leave your tanks behind |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1032
|
Posted - 2013.03.31 19:29:00 -
[10] - Quote
Takahiro Kashuken wrote:AV nades - need the seeking feature removed from it, its a crutch
Swarms - should have to maintain lock on to hit target instead of fire and forget
Tanks are a crutch.....since you want to go there.
There isn't a feature in the game that someone wouldn't cry "crutch" about. |
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1032
|
Posted - 2013.03.31 19:34:00 -
[11] - Quote
Knight SoIaire wrote:Mavado V Noriega wrote:Takahiro Kashuken wrote:AV nades - need the seeking feature removed from it, its a crutch
Swarms - should have to maintain lock on to hit target instead of fire and forget this guy gets it i dont mind the AV nade lock on that much BUT it needs tweakin cuz how fast u can spam it is ******** to avoid spam cooking it for 2secs should enable the homing function, quick toss no homing I like this idea. They could also make Homing variants that do less damage and have a slower throwing speed.
If they're going to do that then they better place a reload speed after two explosives from the mass driver. Or, maybe they should slow the ROF of blasters and large railgun turrets. Or, maybe they should increase the pulse cooldown for hardeners to 1 minute and lower the pulse to a 5 sec duration.
AV homing has been in the game for how long now? Homing is what makes the AV grenade....an AV grenade! Because locus and flux grenades all does damage to vehicles as well. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1032
|
Posted - 2013.03.31 20:01:00 -
[12] - Quote
Philipp Achtel wrote:SoTa PoP wrote:Let me translate then. AV nades are a secondary weapon that can be used as a main weapon against very large and expensive toys. This takes away from the necessity or even value of the Forge or Swarm. I.E. could just make it a must that all members need EX-08 AV nades in CB - effectively stopping any tank push with our strong gun game to support it. And it would cost our members next to nothing to set it up ISK and SP wise. That stuff about throwing is mostly untrue - but the homing - even reduced - has made sure my accuracy on throw is almost 100%. When games get larger with more people AV nades are going to show increase effectiveness as more people are able to throw in unison. The only balance to this so far is AV nades suck vs shield. And AV grenades are useless against anything but vehicles. And they take PG and CPU that could be used to fit better modules. And you have to be close enough to throw a grenade near the target. AV grenades are not a substitute for swarms or forge guns. They are a backup primarily useful against LAVs. If you get a squad who are all holding AV grenades within throwing range of a tank, and if that tank is unescorted by infantry, and if the tank has no line of retreat, then you will destroy the tank. This does happen, but eight times out of ten, it's because the tank driver put himself in a vulnerable position or the squad decided to suicide bum rush the tank and managed to get behind it without being noticed. This AV homing vs. not homing argument is a distraction. The tank drivers who want AV nerfed want to be able to waltz around the battlefield with no threats whatsoever because they've convinced themselves that their 2,000,000 ISK tank shouldn't be destroyed by anything other than another 2,000,000 ISK tank. That isn't the way things work in real life, and it's not the way things work here. If you can't deal with that, then the solution is to stop using tanks, not appeal for rule changes in your favor.
"Now this guy gets it...."
I'm reading people talking about players destroying $1M tanks with 24K sp into grenades. LOL, really?
Grenadier skill is a 4x multiplier. It cost twice as much to get proto grenades as it does to get a proto forge gun or proto swarm launcher. If you got solo'ed by packed AV grenades with a souped tank, then you're a derp and you shouldn't blame the game mechanics for your bad tanking.
Guys are talking about packed AV grenades destroying $2M tanks.....You know how many grenades it will take for a packed Lai Dai to destroy a sagaris or surya? A sagaris or surya will laugh at level 2 packed AV grenades. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1032
|
Posted - 2013.03.31 20:02:00 -
[13] - Quote
SoTa PoP wrote:Philipp Achtel wrote:SoTa PoP wrote:Let me translate then. AV nades are a secondary weapon that can be used as a main weapon against very large and expensive toys. This takes away from the necessity or even value of the Forge or Swarm. I.E. could just make it a must that all members need EX-08 AV nades in CB - effectively stopping any tank push with our strong gun game to support it. And it would cost our members next to nothing to set it up ISK and SP wise. That stuff about throwing is mostly untrue - but the homing - even reduced - has made sure my accuracy on throw is almost 100%. When games get larger with more people AV nades are going to show increase effectiveness as more people are able to throw in unison. The only balance to this so far is AV nades suck vs shield. And AV grenades are useless against anything but vehicles. And they take PG and CPU that could be used to fit better modules. And you have to be close enough to throw a grenade near the target. AV grenades are not a substitute for swarms or forge guns. They are a backup primarily useful against LAVs. If you get a squad who are all holding AV grenades within throwing range of a tank, and if that tank is unescorted by infantry, and if the tank has no line of retreat, then you will destroy the tank. This does happen, but eight times out of ten, it's because the tank driver put himself in a vulnerable position or the squad decided to suicide bum rush the tank and managed to get behind it without being noticed. This AV homing vs. not homing argument is a distraction. The tank drivers who want AV nerfed want to be able to waltz around the battlefield with no threats whatsoever because they've convinced themselves that their 2,000,000 ISK tank shouldn't be destroyed by anything other than another 2,000,000 ISK tank. That isn't the way things work in real life, and it's not the way things work here. If you can't deal with that, then the solution is to stop using tanks, not appeal for rule changes in your favor. I am not a tanker. I'm a Heavy. And AV nades carried by all members in a squad is indeed a replacement for main AV weapons.
lol...getting your tank blown by a solo heavy is worse than getting meleed or nova knived by a heavy |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1032
|
Posted - 2013.03.31 20:27:00 -
[14] - Quote
Mavado V Noriega wrote:Ydubbs81 RND wrote:Knight SoIaire wrote:Mavado V Noriega wrote:Takahiro Kashuken wrote:AV nades - need the seeking feature removed from it, its a crutch
Swarms - should have to maintain lock on to hit target instead of fire and forget this guy gets it i dont mind the AV nade lock on that much BUT it needs tweakin cuz how fast u can spam it is ******** to avoid spam cooking it for 2secs should enable the homing function, quick toss no homing I like this idea. They could also make Homing variants that do less damage and have a slower throwing speed. If they're going to do that then they better place a reload speed after two explosives from the mass driver. Or, maybe they should slow the ROF of blasters and large railgun turrets. Or, maybe they should increase the pulse cooldown for hardeners to 1 minute and lower the pulse to a 5 sec duration. AV homing has been in the game for how long now? Homing is what makes the AV grenade....an AV grenade! Because locus and flux grenades all does damage to vehicles as well. i love when ppl with 0 knowledge on vehicle vs vehicle/AV play talk like this. 1. takes 2 swarm volleys to down an armor tank without any hardeners active 2. rails overheat after 3 shots, the rof is 2.2 secs per shot about the same as a FG, lol @ blaster suggestion 3. MD is fine for the most part u rarely see them, why are u comparing MD to an AV nade in an AV vs Vehicle discussion? 4. AV homing is ez mode same as Swarms, if u think tankin is that easy then take it out for a spin get in some tank v tank fights So as u can see dubbs ur suggestions are extremely terrible and its coming from an AR Assault bias pov and not from an overall game balance pov. Swarms need to maintain a lock but naturally the speed of the rockets will be a bit faster and possibly a slight dmg increase to compensate. Check Noc's post on it. Shield Hardeners are complete joke atm and need a buff Armor Hardeners are fine, slower tank that is meant more for defensive capabilities and ability to stay in a hotzone for a while Even with hardeners on it doesnt give u much "tankin" ability as well. Maybe nubs should realise that the free/militia grade AV is garbage and stop using it? Ppl complain and QQ about tanks sitting in the redzone yet u want to take away their defensive abilities more and wonder WHY alot of tankers sit in the gayest spots far away then QQ about it. When tanks were actually tanks and could take some hits u never had all this gay hill campin an **** u had ppl moving and supporting infantry but god forbid 1 guy cant solo a tank and cries about it enough to get it where we at today then they complain when they get sniped from the redline from a tank they now have no chance to reach so yea GG community.
I guess I relied on common sense to realize when I use sarcasm but I continue to overestimate the bluedot..my mistake.
Those suggestions were just stabs because people are crying about nerfing AVs, so if people wanted to make ridiculous suggestions, then I'll do the same. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1032
|
Posted - 2013.03.31 20:36:00 -
[15] - Quote
Mavado V Noriega wrote:Ydubbs81 RND wrote:Philipp Achtel wrote:SoTa PoP wrote:Let me translate then. AV nades are a secondary weapon that can be used as a main weapon against very large and expensive toys. This takes away from the necessity or even value of the Forge or Swarm. I.E. could just make it a must that all members need EX-08 AV nades in CB - effectively stopping any tank push with our strong gun game to support it. And it would cost our members next to nothing to set it up ISK and SP wise. That stuff about throwing is mostly untrue - but the homing - even reduced - has made sure my accuracy on throw is almost 100%. When games get larger with more people AV nades are going to show increase effectiveness as more people are able to throw in unison. The only balance to this so far is AV nades suck vs shield. And AV grenades are useless against anything but vehicles. And they take PG and CPU that could be used to fit better modules. And you have to be close enough to throw a grenade near the target. AV grenades are not a substitute for swarms or forge guns. They are a backup primarily useful against LAVs. If you get a squad who are all holding AV grenades within throwing range of a tank, and if that tank is unescorted by infantry, and if the tank has no line of retreat, then you will destroy the tank. This does happen, but eight times out of ten, it's because the tank driver put himself in a vulnerable position or the squad decided to suicide bum rush the tank and managed to get behind it without being noticed. This AV homing vs. not homing argument is a distraction. The tank drivers who want AV nerfed want to be able to waltz around the battlefield with no threats whatsoever because they've convinced themselves that their 2,000,000 ISK tank shouldn't be destroyed by anything other than another 2,000,000 ISK tank. That isn't the way things work in real life, and it's not the way things work here. If you can't deal with that, then the solution is to stop using tanks, not appeal for rule changes in your favor. "Now this guy gets it...." I'm reading people talking about players destroying $1M tanks with 24K sp into grenades. LOL, really? Grenadier skill is a 4x multiplier. It cost twice as much to get proto grenades as it does to get a proto forge gun or proto swarm launcher. If you got solo'ed by packed AV grenades with a souped tank, then you're a derp and you shouldn't blame the game mechanics for your bad tanking. Guys are talking about packed AV grenades destroying $2M tanks.....You know how many grenades it will take for a packed Lai Dai to destroy a sagaris or surya? A sagaris or surya will laugh at level 2 packed AV grenades. u do know there is not much different between standard and marauder tanks right? also AV nades do more dmg to armor tanks so its actually very easy to take armor tanks down with some AV nade spam, shield tanks take less dmg to explosive dmg so common sense would tell ppl use flux and see how quick u can get some shields down but alas flux takes some skill to use since it doesnt auto lock on the vehicle so ppl dont use it as much as they should on shield tanks
You make a suggestion to try tanking if one thinks that it is easy. But judging from your comments, you must have no idea what it takes to take out a tank by yourself with AV grenades.
"its actually very easy to take armor tanks down with some AV nade spam".....I would like for you to try fighting through infantry to get close enough to a tank and survive while throwing 6 or more grenades at it. You talk about flux grenades...but that implies that more than one person is attempting to destroy the tank. So, if a team is looking to do so....then how is destroying a tank, utilizing teamwork OP? You guys come across as if you want to survive the team and level the battlefield.
I am only talking about AV grenades when I say that it would be OP if you can easily solo a suped up tank, no matter the skill of the driver. But you can't do it so easily. And a matter of fact, you may be only able to do it if the tank is just sitting there waiting for you to blow him up. Coming from an assault guy with AV grenades.....I usually need help to destroy a tank and I'm no slouch at AV grenade game. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1032
|
Posted - 2013.03.31 20:39:00 -
[16] - Quote
BOZ MR wrote:Philipp Achtel wrote:Mavado V Noriega wrote:Ppl complain and QQ about tanks sitting in the redzone yet u want to take away their defensive abilities more and wonder WHY alot of tankers sit in the gayest spots far away then QQ about it. When tanks were actually tanks and could take some hits u never had all this gay hill campin an **** u had ppl moving and supporting infantry but god forbid 1 guy cant solo a tank and cries about it enough to get it where we at today then they complain when they get sniped from the redline from a tank they now have no chance to reach so yea GG community. The only one appealing for rules changes in this thread is you and your cohort. You're the one who wants to take away your adversary's abilities to keep you in check. And not just small damage value tweaks, you want to completely redesign the way two of the three primary anti-vehicle weapons work. Do you run tanks ? No. Than stop writing non-sense comments. I do run both tanks in my main and AV in my alt and with AV nades its pretty easy to spam and kill the tank since you dont need to aim, you just throw and it deals ridiculous damage.
What's ridiculous damage? I doubt that AV grenades does more than 1500hp in damage (there isn't a real stat...so I'm not sure. I'm just going off of what I see when I throw them). Opposed to the swarm launchers and forge guns that does more than that once you've put damage mods on them and skill points. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1032
|
Posted - 2013.03.31 22:11:00 -
[17] - Quote
Ydubbs81 RND wrote:It wasn't the tanks but the missiles that were OP and needed a nerf. Nerf happened...
What you see now are tankers complaining about AV equipment and infantry defending their AV counters.
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